Which framework to choose
I'm starting to develop a browserbased game (and by this I mean textbased
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As far as requirements are concerned, the most important thing that I can think of right now is the ability to translate it to several languages. A good objectrelational mapping and a way to generate forms from logical objects would also be very good
true religion outlet online, as I've noticed that I always spend lots of time solving the problems that come up when I change any of those things.
The programming language is kind of unimportant
tiffany and co. I have some experience in PHP and C, but I don't mind
vivienne westwood, and I would even like to use this as an excuse, learning some new thing like Python or Ruby. What I do want is something with a good and thriving community and lots of samples and tutorials online to help me.
Then writing a browser game is an excellent opportunity to do this
lululemon. Learning something new is never wrong and learning an alternative to PHP can never hurt (eh
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vanessa bruno. While neither Ruby on Rails nor Django are especially useful for writing games, they're still great. We had to write a small browser game in a matter of weeks for a project once and Rails worked charms
hermes bracelet. On the other hand, all successful browser games have enormous work loads and if you want to scale well you either have to get good hardware and load balancing or you need a noninterpreted framework (sorry, guys
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I used to play a game called Hyperiums a text based browser game like yours which is created using Java (it's webbased quivalent is JSP
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As for which framework to use why not create your own
clarisonic mia? Spend a good amount of time precoding deciding how you're going to handle various things such as langauge support: you could use a phrase system or seperate langaugespecific templates. Third party frameworks are probably better tested than one you make but they're not created for a specific purpose
lululemon, they're created for a wide range of purposes
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